WebThe Book of Inner Alchemy contains instructions for crafting magic gloves that grant the wearer the ability to siphon vitality from other creatures. The authors note, however, that this item is theoretical and has never been created. Crafting the gloves requires silver thread, fine leather, and other material components worth a total of 5,000 gp. WebGlove of the Aegis. Wondrous item, rare (requires attunement) This glove holds 5 charges and recharges 1d4+1 expended charges each day at dawn. When a target that you can see hits you with an attack, you can use your reaction to expend any number of the glove's charges. For each charge used in this way you can add +2 to your AC for the attack ...
Ring of Jumping - Magic Items - D&D Beyond
WebNov 13, 2005 · Inside you will find 18 fantastic magical gloves, which can be used in any d20 campaign. Yeah, we said 18, and in bold text too. Here is what you will find in 17 Magic Gloves: 01. Gloves of Bitch Slapping. 02. Goves of Blood Casting. 03. Gloves of Claws. WebBelt of Storm Giant Strength. Wondrous Item, legendary (requires attunement) While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. Notes: Set: Strength Score, Buff, Belt. Item Tags: Buff Belt. Basic Rules. bird house habitat boise idaho
Monk Gloves - Rules & Game Mechanics - D&D Beyond
WebMar 25, 2002 · Mar 24, 2002. #1. "Glove of Storing. This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Web17 rows · A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove … WebGloves of Dragon's apprentice: Gloves, rare (+2), (requires attunement by a spellcaster) While wearing the these gloves, you gain an additional +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack, and add a 1d6 (elemental damage depending on Dragon type: Red = Fire, Blue = Lighting, etc) to all attack ... damaged a10\u0027s return to base